LoadBegin takes 2 arguments: a filename, and a 'merge' boolean;
Strangely enough: setting merge to False doesn't wipe out story information
(like existing character tracks), but setting merge to True does.
Oh MoBu, why dost thou screw with me?
To recap:
mgr = FBFbxManager()
lbv = mgr.LoadBegin(filename, False) # Really merge, don't trash existing data
set anim/elem states if any
lv = mgr.Load()
ev = mgr.LoadEnd()
If any of lbv, lv, or ev is False, this didn't load...
Dexter
1 week ago


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